Monday, 3 August 2009

[REVIEW] I wonder what a Flower dreams of?

            

After my week long venture inside Tokyo with Devil Survivor i decided to give my DS a well needed rest and instead went for a change of pace (massive understatement) with thatgamecompany's stunning PSN release 'Flower'. The game is more than just a technical marvel, several paragraphs of me gushing about it wouldn't even do it justice. It's definitely something that needs to be experienced to appreciate it, afterall - it's just a petal in the wind at first glance. 

The game uses the Sixaxis (oh my someone remembered it exists :O ) and the use of one button in which you hold to control the strength of the wind, you simply tilt the pad to dictate where the the petals will soar. As graceful as this looks on screen, it is quite tricky to get to grips with this, but it will feel natural as you progress.

There are very vague objectives throughout, the camera will shift to a point of interest to urge you forward, but for the most part, you're simpy just collecting petals as you pass through the environment.

The soundtrack is fantastic and combined with the awe inspiring visuals it does give you a sense of empowerment that's very exhilarating and a rarity in gaming. The final stage (6 of 6) sees you painting a city as you soar forward, the colour bleeding in as the wind carries the petals in the sky.

I wish it were longer. One of the few instances where i'd welcome DLC, if they were to just offer me a couple more levels.

thatgamecompany wins an award for single-handedly making the PSN wonderful. 9/10

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